High-performing VFX Artist & Special Effects Professional with 25 years of experience in the Gaming and Film/Television industry. Proven track record with 22 shipped game titles, 23 released movies, and 13 episodic TV series. Skilled in building strong relationships across departments to drive collaboration, optimize VFX pipelines, and deliver high-impact visuals. Adept at real-time VFX, physics simulations, and practical on-set effects. I obtain experience from CAD engineering to CNC machining. I have the ability to 3D scan, reverse engineer and 3D print. Whether it’s Fabricating Metal Props and structures, building blueprints in Unreal, or solving Special Effects issues on set, I thrive in fast-paced, collaborative settings. Passionate about continuous learning and pushing creative and technical boundaries.

 

SOFTWARE:

Houdini | Unreal Engine | Maya | 3DS Max | Nuke | ZBrush | Photoshop | Illustrator | After Effects | Premiere | MotionBuilder | Revit | Fusion360 | Blender | 3D Slicers

CORE SKILLS:

Real-time VFX for games, film, and television

Virtual Production with Unreal Engines

Compositing & simulation (fire, smoke, water, destruction)

VFX pipeline development & optimization

On-set practical effects & pyrotechnics

Performance tuning & troubleshooting for real-time engines

Collaboration with designers, engineers, and artists

CNC Machining

3D Printing (Additive Maufacturing)

CAD engineering

3D Scanning / Reverse Engineering

 

PROFESSIONAL EXPERIENCE

Special FX / Prop Maker / Prop Shop (Television and Film) I.A.T.S.E. Local 44 Union| 2022 – Present

  • Provided on-set special effects for film and television, including smoke, fog, wet downs, and rain effects.

  • Assisted in executing pyrotechnics and destruction sequences.

  • Obtained Special Effects 3rd Class - Pyrotechnic Operator License to support productions.

  • Metal fabrication for on-set props and effects.

  • Operating CNC machines (Mill) for on-set props.

  • Managed communication between special effects teams and production leads to align with project deadlines.

  • 3D Scan on-set items to 3D print parts or props for Special Effects shots.

Stage Technician (Live Shows/Theatricals) I.A.T.S.E. Local 33 Union| 2024 – Present

  • Provided backstage work  in various Live entertainment venues, including theaters, arenas, and television studios.

  • Set Construction and Dismantling: Building and dismantling sets, including props and scenery.

  • Metal fabrication for stage props.

  • Operating CNC machines (Mill) for Stage Props.

  • Operating and maintaining video and projection equipment.

Principal VFX Artist

Deviation Games | 2020 – 2022

  • Developed VFX pipeline for PS5 games in Unreal Engine 5

  • Led efforts in fluid simulations, real-time FX, and pipeline optimization

  • Mentored and guided junior artists on best practices for VFX production

VFX Artist

Encore Hollywood | 2016 – 2020

  • Delivered 10+ high-quality VFX shots per day for VES-awarded primetime TV series

  • Spearheaded the Houdini crowd simulation library to enhance large-scale shots

  • Collaborated with compositors to ensure seamless FX integration

Senior VFX Artist

Activision/Blizzard - Treyarch Studios | 2015 – 2016

  • Created AAA real-time VFX for Call of Duty multiplayer, campaign, and cinematics

  • Managed VFX across multiple levels, ensuring high performance and visual fidelity

EARLY CAREER EXPERIENCE

    3D Generalist – SideShow Studios, Collision Studios, Inhance Digital

    Lead Artist/Animator – Pi Studios, Prolific Publishing, Archimage

    Environment Artist – Black Ops Entertainment


EDUCATION & CERTIFICATIONS

  • Associate Degree, Graphic Design / Multimedia Certification – Platt College, CA

  • Special Effects 3rd Class – Pyrotechnic Operator License

MILITARY SERVICE

United States Army – Armor Crewman

  • Honorable Discharge | Army Commendation Medal