Technical artist and production technology leader with 25 years of experience delivering real-time graphics, virtual production, practical special effects, and advanced fabrication across AAA games, film, television, live entertainment, and immersive experiences. Recognized for building production pipelines, leading multidisciplinary teams, and translating complex creative concepts into scalable technical solutions using Unreal Engine, Houdini, CAD/CAM manufacturing, CNC fabrication, and practical effects. Proven ability to bridge engineering, production, and creative teams to deliver high-impact projects in fast-paced environments.

 

Real-Time Graphics & Technical Art

  • Real-Time Visual Effects (Games, Film & Television)

  • Technical Art

  • Unreal Engine 5

  • Niagara FX

  • Blueprint Visual Scripting

  • Virtual Production (LED Volumes)

  • Procedural Content Creation

  • Pipeline Development & Optimization

  • Performance Optimization

  • Shader & Material Workflows

  • Asset Integration

  • Cross-Platform Optimization

  • Technical Documentation

     

Simulation & Visual Effects

  • Houdini FX

  • Fluid Simulation

  • Fire & Smoke Simulation

  • Destruction Systems

  • Crowd Simulation

  • Particle Systems

  • Environmental Effects

  • Physics-Based Effects

  • Gameplay Visual Effects

Digital Content Creation

  • Unreal Engine 5

  • Houdini

  • Maya

  • Blender

  • 3ds Max

  • ZBrush

  • MotionBuilder

  • Nuke

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe After Effects

  • Adobe Premiere Pro

Pipeline & Production

  • Cross-Functional Collaboration

  • Production Pipeline Development

  • Workflow Automation

  • Production Planning

  • Technical Problem Solving

  • Performance Profiling

  • Debugging & Optimization

  • Agile Development

  • Mentoring & Technical Leadership

CAD & Fabrication

  • Fusion 360

  • Revit

  • 3D Printing

  • Additive Manufacturing

  • LightBurn

  • OrcaSlicer

  • CAD Modeling

  • Rapid Prototyping

 

 

PROFESSIONAL EXPERIENCE

Special FX / Prop Maker / Prop Shop (Television and Film) I.A.T.S.E. Local 44 Union| 2022 – Present

  • Executed practical special effects for feature films, television productions, and virtual production stages by designing and deploying atmospheric effects including smoke, fog, rain, and wet-down systems that supported creative and production objectives.

  • Delivered complex pyrotechnic and destruction effects while maintaining strict adherence to production schedules, safety protocols, and department coordination.

  • Earned a California Special Effects 3rd Class Pyrotechnic Operator License, expanding the department's licensed operational capabilities and supporting compliant execution of pyrotechnic sequences.

  • Coordinated special effects logistics across production, art, camera, and assistant director teams, improving on-set communication and ensuring effects were delivered safely and on schedule.

  • Managed inventory, equipment readiness, material tracking, and production scheduling to maintain operational efficiency across multiple concurrent productions.

  • Streamlined communication between special effects crews, production management, and department heads to reduce execution delays and support rapidly changing production requirements.

  • Maintained comprehensive safety documentation, pyrotechnic records, and regulatory compliance to ensure productions met industry standards and licensing requirements.

  • Fabricated custom props and practical effects assets that integrated seamlessly with production design while supporting both traditional and LED Volume virtual production environments.

     

Stage Technician (Live Shows/Theatricals) I.A.T.S.E. Local 33 Union| 2024 – Present

  • Supported live entertainment productions across theaters, arenas, broadcast studios, and special event venues by executing backstage technical operations in fast-paced, deadline-driven environments.

  • Built, installed, and dismantled scenic elements, props, and production infrastructure to enable efficient load-ins, strike operations, and seamless venue transitions.

  • Installed, configured, and operated professional lighting systems that ensured reliable performance and supported production quality throughout rehearsals and live events.

  • Operated automated stage machinery and show control systems, contributing to safe, precise, and synchronized execution of complex live productions.

  • Managed setup, operation, troubleshooting, and maintenance of video playback and projection systems to ensure uninterrupted visual presentation during live performances.

  • Collaborated with lighting, audio, video, rigging, automation, and production teams to execute technically complex productions while maintaining strict safety standards and production schedules.

  • Adapted quickly to evolving production requirements by resolving technical issues in real time, minimizing downtime, and supporting uninterrupted live operations.

Principal VFX Artist

Deviation Games | 2020 – 2022

  • Architected and implemented a scalable real-time VFX pipeline for PlayStation 5 development in Unreal Engine, improving content integration and establishing production-ready workflows for cross-disciplinary development teams.

  • Advanced visual quality and runtime performance by leading the development of fluid simulations, procedural effects, crowd systems, and real-time VFX, while optimizing production pipelines for efficiency and scalability.

  • Directed VFX production planning and milestone execution by coordinating priorities, technical dependencies, and artist workloads to support on-time delivery throughout the game development lifecycle.

  • Increased team productivity by mentoring junior VFX artists, providing technical guidance, conducting performance feedback, and establishing best practices for real-time effects development.

  • Improved pipeline efficiency by partnering with engineering, design, animation, and production teams to identify workflow bottlenecks, implement technical solutions, and streamline asset integration.

  • Supported production planning by contributing to resource allocation, project scheduling, and budget discussions, helping balance technical quality with production timelines.

  • Established and standardized real-time VFX development workflows by driving optimization strategies, reusable pipeline solutions, and cross-functional collaboration that improved production efficiency and technical consistency.

  • Translated creative direction into performant, gameplay-ready visual effects by balancing artistic fidelity with engine limitations and platform performance requirements.

VFX Artist

Encore Hollywood | 2016 – 2020

  • Enhanced studio-wide VFX production efficiency by developing a reusable Houdini crowd simulation library, optimizing asset workflows, and collaborating across FX, compositing, and production teams to deliver 10+ production-ready shots daily for VES Award-winning television series.

Senior VFX Artist

Activision/Blizzard - Treyarch Studios | 2015 – 2016

  • Developed high-quality real-time visual effects for Call of Duty multiplayer, campaign, and cinematic experiences by balancing artistic fidelity with performance requirements for AAA game production.

  • Improved gameplay performance and visual consistency by managing VFX implementation across multiple game levels while optimizing effects for real-time rendering and platform constraints.

  • Streamlined content integration by coordinating VFX asset workflows and approval processes between art, design, engineering, and production teams, reducing integration issues throughout development.

  • Supported multiple game release milestones by organizing technical documentation, production schedules, and task priorities to improve team coordination and project visibility.

  • Minimized production downtime by collaborating with IT, engineering, and production teams to identify, troubleshoot, and resolve technical issues affecting VFX development workflows.

  • Partnered with multidisciplinary teams to translate creative direction into performant, gameplay-ready visual effects that met both technical and artistic objectives.

  • Contributed to scalable production workflows by maintaining organized assets, documentation, and development processes that supported efficient collaboration across departments.

     

EARLY CAREER EXPERIENCE

    3D Generalist – SideShow Studios, Collision Studios, Inhance Digital

    Lead Artist/Animator – Pi Studios, Prolific Publishing, Archimage

    Environment Artist – Black Ops Entertainment


EDUCATION & CERTIFICATIONS

  • Associate Degree, Graphic Design / Multimedia Certification – Platt College, CA

  • Special Effects 3rd Class – Pyrotechnic Operator License

MILITARY SERVICE

United States Army – Armor Crewman

  • Honorable Discharge | Army Commendation Medal